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Sid meier civilization beyond earth wiki
Sid meier civilization beyond earth wiki











Players can now find artifacts that give large bonuses to players. And the chances of you spawning next to an alien nest is at 15%.Įxpanded exploration options For further information, see Artifacts (CivBE) and Marvels (CivBE)Įxplorers have much more to do in Rising Tide. Explorers can also now find resource pods and conduct expeditions in the ocean. Previously land based resources such as Firaxite can be found in the water. In addition to a slew of new naval units such as the submarine, Rising Tide players can build floating cities that can move around the map. The progress of wars is also tallied with a the Rising Tide war score system.Įxpanded aquatic gameplay Main article: Aquatic gameplay (CivBE) Players will know where they stand with other civilizations because of the fear and respect system. Making establishing deals with the AI more transparent. A new Diplomatic Capital system has been added to facilitate diplomacy. Players can trade for traits that can improve how a civilization functions. It's a cycle and I'm not the only one to have pointed it out.Īll the best wishes for you, but that would be a horrible business case.New diplomacy system Main article: Diplomacy (CivBE)ĭiplomacy has been rebuilt "from scratch" in Rising Tide. They'll also never escape the endless "It's not as good as the last one" whinging that got old ages ago. I dont think that the devs, no matter how hard they try, would be able to convince people that it isnt SMAC 2, and that will always work against them that's part of why BE didn't do so well. Originally posted by Nightshade878:As much as I wish there would be a Beyond Earth 2, I highly doubt there will be. BE is definitely my favourite Civ game by far, and I would hate to see such a fascinating IP (also one of my favourite IPs) die. Ideas aside, I do sincerely hope we will see a Beyond Earth 2 someday, however unlikely. Hey, they should hire the CODEX team to help them if they make a new one. That's not the only way they could do it, but it is one. Special districts for each Affinity/Hybrid Affinity would be badass (Temple of Harmony, Node District, Centre of Purity, for some ideas).

sid meier civilization beyond earth wiki

That being said, I think if they took BE, made it in Civ VI's engine, and added more flavour to everything (ala CODEX), they'd have a pretty damned good game. It's a cycle and I'm not the only one to have pointed it out. Does anyone else got any cool things you'd want to see in a new Beyond Earth game?Īs much as I wish there would be a Beyond Earth 2, I highly doubt there will be.

#Sid meier civilization beyond earth wiki full

Have a diplomatic ending where the three affinitys unite to destroy the intelligent alien homeworld with a full orbital bombardment with their combined might.

sid meier civilization beyond earth wiki

defeating some of their units unlocks researching alien tech. Myabe have a late game event where sometimes an alien full planetary invasion happens. (lets say that the three big affinitys were warring to decide the correct ideology and one other guy called intelligent aliens, and this is the stage the second game starts into.) A intelligent alien race in orbit is researching and messing with the humans, infecting biology and machine alike on the planet, one of the endings could be invading their ship. I think it would be cool to have random scripted events like if your going supremacy a virus can break out and cities could be infected and go berzerk (become city states unless you cure them), or actually the contact ending from the first game could add some things if you wanted to continue the story from the first game. actually I'm not sure if that would really work out well. I would love to see a new and improved beyond earth game, maybe with access to build on the moon with use of short range teleporters after its researched and launching one, kinda like the caves from age of wonders 3.











Sid meier civilization beyond earth wiki